The Hall of Conquerors features three distinct dungeons, each requiring a unique strategy to conquer and earn rare rewards.
- Experiment with different hero combinations and strategies to maximize your damage and climb the rankings.
- Once a hero is used in one dungeon, they can’t be reused in another, so it’s important to build a diverse roster.
- You can replay dungeons anytime using the reset record feature to improve your performance.
How It Works
The Hall of Conquerors consists of 3 dungeons, each with a different boss. The goal is to deal the highest damage possible to the boss by deploying a team with heroes that can tackle them efficiently. However, heroes previously used on different dungeons cannot be used again, so having various heroes trained is important. Each Season, rewards are distributed based on each cleared tier and overall ranking.
* The Hall of Conquerors is unlocked after clearing [Main Story 3-7 in Hard Mode].

Boss: Steel-flanked Penveid
Steel-flanked Penveid is the first major challenge in Hall of Conquerors Season 1. This boss combines barrier mechanics, multi-hit vulnerability, and healing disruption to challenge your team composition and strategy.
- Element: Storm
- Environment Effects: Night / Rain
- Special Buff: [Stag’s Blessing] applied to heroes in this dungeon
Key Abilities
🩸 Piercing Wound ( Passive)
- Triggered at the start of battle.
- Penveid gains [Piercing Wound] for the entire battle.
- While not protected by a [Barrier], it takes extra damage equal to 50% of the attacker’s ATK per hit, up to 8 times per attack cycle.
- 🔑 Strategy Tip: Prioritize multi-hit heroes to maximize this effect.
🛡️ Tyrant’s Tenacity (Active)
🔥 Penveid will target the hero with the lowest HP and apply [Recovery Disruption], weakening your front line significantly.
- Activates a [Barrier] that blocks 21 hits for 5 turns.
- Has a 40% chance to gain [CS Rate Increase III] for 5 turns.
- Instantly fully charges Penveid’s Attack Gauge.
⚔️ Strategy & Team Building
Multi-Hit Heroes Are Key Bring heroes who can hit multiple times per skill to quickly burn through Penveid’s [Barrier] and fully exploit [Piercing Wound].
Debuff Cleanser / Sustain Support Include a hero who can handle or negate Recovery Disruption. Healing alone won’t be enough without protection.
Tank the Frontline Your lowest-HP unit will be focused—so place either a sacrificial utility unit or protect with barriers or displacement skills.

🪓 Boss: Hrungnir
Hrungnir is a powerful and aggressive Flame-element boss in Hall of Conquerors Season 1. With mechanics focused on stacking buffs, Vigor and Attack Gauge manipulation, and massive AoE attacks, this boss tests your ability to control momentum and manage survivability.
- Special Buff: [Serpent’s Blessing] is applied to heroes in this dungeon
- Element: Flame
- Environment Effects: Day / Heat
💥 Key Abilities
😱 Bencawr’s Rage (Lv. 1 – Passive)
- When attacking, Hrungnir gains [Overwhelming Fear].
- If the target doesn’t have [Blessing of the Conqueror], Hrungnir applies it with 100% chance.
[Overwhelming Fear]
- +5% Attack Speed
- +5% Damage Taken
- Counts as a buff
[Blessing of the Conqueror]
- Grants immunity to: • Abnormal status effects • Duration increase • Leech effects
⚠️ Strategy Tip: Keep in mind that [Blessing of the Conqueror] prevents you from applying debuffs or crowd control—wait until Hrungnir removes it.
💢 Unstoppable Frenzy (Lv. 1 – Passive)
- When a target dies: • Hrungnir gains 80% Attack Gauge • Gains [Damage Dealt Increase III] for the rest of the battle
⚠️ Critical Note: Every fallen ally powers Hrungnir up. Survival is key—do not let heroes die.
🔥 Bencawr’s Valor (Lv. 1 – Active)
- Hrungnir removes all [Blessing of the Conqueror] from himself
- Instantly charges his Attack Gauge by 100%
- Prepares [Blazing Destroyer]
☄️ Blazing Destroyer (Lv. 1 – Active)
- AoE attack that hits all enemies 3 times
- Total damage = 1,050% of Hrungnir’s ATK
- Triggers at regular intervals
🔓 Vulnerability Window: Before casting Blazing Destroyer, Hrungnir becomes vulnerable to abnormal statuses. Time your debuffs precisely to take advantage of this moment.
⚔️ Strategy & Team Building
- Time Your Ultimates Synchronize your big skills to interrupt or outpace his Blazing Destroyer cast.
- Bring Buff Removers & Vigor Restorers Cleanse Hrungnir’s buffs to limit his scaling, and use Vigor support to maintain your skill uptime.
- Survivability Is Crucial Avoid deaths at all costs. Use sustain supports, shields, and damage mitigation.
- Status-Inflicters for the Window Slot in at least one hero who can apply abnormal status effects during his vulnerable period before Blazing Destroyer.

🗿 Boss: Talos
Talos stands apart from other bosses in Hall of Conquerors Season 1. This is a pure test of strength and survivability, with no environmental effects, special debuffs, or gimmicks to manipulate. Victory depends entirely on raw damage output, team synergy, and endurance.
- Element: Neutral
- Environment Effects: None
- Special Buffs/Debuffs: None
⚔️ Strategy & Team Building
- Balance Offense & Defense Talos punishes all-in strategies that can’t sustain. Bring at least one healer or shielder, and pair with 2–3 reliable damage dealers.
- Self-Sustain & Regeneration Heroes with lifesteal, self-healing, or damage reduction thrive in this battle.
- Long-Term Durability Avoid burst-dependent strategies. The fight requires steady damage and long-term survival, not short spikes.
- Team Synergy Over Meta There’s no single “best” team—success depends on how well your heroes work together.